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The Chaos Engine Game Guide
World Two

World 2 Level 1 - Maze

There are a large number of hidden bonuses within the maze : -

Collect Gold Keys 1 to create a set of steps and point 1.  These give you access to Gold Keys 2 which will reveal lots of silver coins surrounding you.

If you walk down the corridor at point 2, a weapon power-up will be revealed.

There are three metal pillars at point 5.  Only one can be shot, so you can get either a First Aid Kit, a weapon Power-Up or an Extra Life looking left to right.  It is possible to get more than one by hitting the pillars at exactly the same moment.  In fact, it is  possible to get all three with right weaponry.

There are two sets of gold keys at point 6.  The set on the left reveals a lot of treasure and food whereas the set on the right produces a lot of nasty monsters.  You can only get one set, so get it right first time.

If you enter the room to the west of the maze by any of the three entrances you will be sealed in. At this point the pillar in the centre of the room will start to change.  If you shoot it whilst it is completely smooth it will blow up to reveal Silver Keys 1.  These keys will release you from the room.

The maze has three exits : -

Silver Keys 2 will open access to the centre of the maze.  This will allow you to shoot the node at the centre and exit over the walls up the middle.

Silver Keys 3 open the western exit of the maze at ground level.

Silver Keys 4 open the eastern exit of the maze at ground level.

If you have exited the maze, by the central route over the walls, you can collect Silver Keys 5 which allow you to exit that area.

All three routes converge at point 7.  If you then move to the east, when you reach the exit you will be able to explore the area to the west along the narrow wall tops.  This will give you some Special Power and a Power-Up.  If, however, you move to the west you will get the food which lies on the eastern walls near the exit.

World 2 Level 2 - Traps

When you appear in this level you have a choice of two sets of silver keys to collect.  Silver Keys 1 open the door to the east, whereas Silver Keys 2 open the door to the west.  It is not possible to get both sets of keys.

The western route takes you into a sealed room where you must shoot the metal pillar at point 1. This opens a gap in the wall in the western side of the room. However, if the pillar is shot again, it will change to another shape and open the door to the room to the south, which contains Silver Keys 4.  These keys open access to the central rings of the level and allow you to switch to the eastern route.  If you continue along the western route, you must then collect Silver Keys 5.  These keys release the Beast which is guarding Silver Keys 6.   When you finally kill this Beast and pick up Silver Keys 6 you will be allowed to exit this area and activate the node at the end of this route.  If this is the first node you have activated on this level, a crater will appear behind you and you will have no choice but to step into its middle and be teleported.  If this is the second node you have activated, door A will open.

Where you are sent to by the teleporting crater depends on whether you activated the node in the centre of the Maze in the previous level.  If you did, you will be sent back to the original start point of this level; if you did not however, you will be sent to the beginning of the eastern route.

The eastern route from the start begins in the large room filled with Dust Devils.  If you collect Silver Keys 3 you will have access to the central rings of the level and may thus switch to the western route.  If you continue along eastern route you will eventually arrive at point 2, where you will be sealed into the room until you have killed all the Guards which attack you.  You are then allowed out to the end of the route and may activate the node.  Similarly, if this is the first node you have activated, a crater will appear, if however it is the second node you will be allowed out of door B.  If you are forced to go into the crater, you will either be sent back the original start point or to the beginning of the western route depending on whether you activated the node in the centre of the Maze.

If you are sent back the original start point of the level by either of the teleporting craters, Silver Keys 7 will have appeared and these will reveal the set of steps up onto the central walls of the level.  You can then activate the final node and leave the level via exit C.

World 2 Level 3 - Steam

This level has three start points (A, B & C), which is used depends on which exit you took from the previous level, Traps.

If you begin at start B, you must collect the gold rings, shoot the Firemen and activate the nodes to form a complete circle of marks around point 1.  When you have complete the circle, a crater will appear at point 1 which will teleport you to start A.

If you begin at start C you must shoot all the nodes along the corridor to open the pipe grating at point 2.  If you enter the pipe you will then be teleported to start A.

From start A you must collect Silver Keys 1 which complete the parallel set of steps and allow you to continue into the level.

When you leave the area of the steam jets note that the pipe carrying the steam blows up and all the steam jets stop.  This gives a vital clue as to how to leave the next area.  The steam jet at point 3 must be extinguished before you can progress. Simply shoot the feed pipe directly to the north to turn it off.

To reveal Silver Keys 2, you must activate the node which is round the corner to the west.  This will generate a number of monsters including a Sewer Monster which runs off back the way you came.  You must catch up with him and kill him to reveal the keys.

World 2 Level 4 - Quarters

This level has three start points (A, B & C), which is used depends on which exit you took from the previous level, Steam.  The level, as the name suggests, is divided into 4 quarters.  Each quarter has an entrance-way and an exit-way.

If you begin at Start A, you cannot adventure through the entrance-way of the south-western quarter which means that you miss an extra-life token.  A metal pillar will be placed in the doorway of the secret room at point 1 which means that you also miss out on all the treasure within the room.

If you begin at Start B you cannot adventure through the entrance-way of the south-eastern quarter.

If you begin at Start C you may explore the whole level.

Silver Keys 1 open the North Eastern quarter so that you may activate the node and proceed.

Gold Keys 1 destroy the Steam Jet so that you may pass safely through the entrance to the north-western quarter. 

 

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