You are here: Home > Support > Cadaver: The Payoff > Level 2

 

 

Level 1 Level 2 Level 3 Level 4 All Levels

 

Cadaver: The Payoff Game Guide
Level Two

VILLAGE SQUARE (1) : Search all the barrels in this room until you find a loaf of bread. ->W.

VILLAGE SQUARE (2): Pull the stick from between the wooden posts, and place it at the entrance of the enclosure made by the posts. Jump over and get the sack of stones. The creature revealed will come towards you and should be blocked from it’s advance by the stick you so carefully positioned. Kill the slime with the stones.->E->N.

VILLAGE SQUARE (3) : As soon as you enter, drop the loaf and hold your stones. Shoot at the slimes until you kill them both (One will reveal a key). Get the key ->N.

PRIESTS PASSAGE: Get the silver coins. ->N. PRIESTS SQUARE: Run quickly to the east exit and enter the door. Hold the stones and ->W. Try to shoot the eyes. A hint; when the eyes turn to attack you, you can exit the room and re-enter. This scares the eyes and makes them retreat, giving you breathing space to shoot. Kill both the eyes.->E.

SMITHS LODGE: Get the red casket and the gauntlet. Get on the barrel and throw the gauntlet at the breast plate high on the north wall (The plate should fall onto the bed). Search the breast plate and get the key. Open the iron box (The one furthest east) and get the shurikans and the potion (Cure). Leave the other iron box, you’ll get a spell for it later. ->W.

PRIESTS SQUARE: Insert the key from the slimes in the gold keyhole. ->N.

CARTERS LODGE: Open chest and get the coins and bag of stones. Open the cabinet and get the orb (Activate spell). Return to the VILLAGE SQUARE (2). ->S.

EAST LANE: Use the shurikans to kill the brain monsters. ->S.

HEALERS LANE: Cast the Activate spell (Activates the lever on the other side of the posts, destroying them)->E.

HEALERS LODGE: Get the green potion (Stamina), open the chest and get the 2nd green potion (Super Fast). Ignore the three potion bottles, they are useless! ->N.

HEALERS ROOM: Open the chest. Get the red potion (Spider poison), the orb (Massacre spell) the scroll (Translate) and the brown potion (Cure poison). The cabinet holds a book that gives a clue for later on, that becomes clearer with the translate spell. Return to the VILLAGE SQUARE (2) and hold the massacre spell. ->N

VILLAGE SQUARE (4) As soon as you enter the room, cast the spell, killing the slimes. Get the two bags of cash and drink the potion (Immortal). Note, you cannot pick this potion up! ->W.

HIGH STREET: When in, jump on the brain (The immortal protects you). Now, this is tricky but you must try to get the brain to stay near the raised platform. When the brain jumps, you must jump from the brain onto the platform and pull the lever. When this is done, ->S.

VILLAGE STORE (1): Pull the lever six times and press the button (As the book said). Read the book and get the scroll that comes out of the book (Dispel curse). Search the barrels and one of them reveals an orb (Turn Monster). Leave the chest until you have a Dispel trap spell. ->S.

STORE LODGE: Search the pillow, get the key, pull the lever and get the stone bag. ->W.

SOUTH LANE (1): Cast the Dispel Curse spell on the North lever and pull it to unlock the door.->W.

FOOD STORE: In here, you must push both the sticks so they are under the goodies on the platform behind the metal posts, and then pull the lever to make them fall onto the sticks so you can recover them by pulling the sticks out! So, do that and get the two cash bags and the casket. Ignore the red potion, it’s a suicide. Get the black potion (Giant Jump). ->E->N

SOUTH LANE (2): Make sure you are topped up with stamina for the next part, and hold the bag of stones. ->W (The south door).

UNDERTAKERS: 1st, shoot the 4 spiders (Use the method of going out & in the room to make the spiders retreat) then, use a shurikan to kill the undertaker. There is no way of avoiding the magic he casts. Open the chest and get the shurikan. ->W.

STORE: Get the cast, and search the corpse, but as soon as you do, run to the other side of the descending bars. Pull the lever to raise the bars and return to get the key. Return to the SOUTH LANE (2). Insert the gold key in the keyhole. ->W (The north door).

MORGUE: Search the man and (Quickly!) get the evil gem. ->E->S->S->S.

SOUTH SQUARE: Kill the two eyes with the stones. ->N->N->N.

HIGH SQUARE: Jump on the barrel and wait until four spiders have come out of the barrel. Cast the turn monster and go to the spider barrel. Insert the Spider Poison potion into the barrel. Search the barrel. Get the orb (Massacre) and cast this to kill the spiders. Get the key. Pull the lever on the north wall.->N.

VILLAGE STORE (2): In here, drop the evil gem and GET OUT OF THERE !! (To the HIGH SQUARE. Now, return to the PRIESTS SQUARE. Insert the large silver key into the keyhole. ->W.

PRIESTS HOUSE: Press the right hand button 1st, the left button twice, then the right button twice, then the left button once to unlock the door. ->W, don’t stop and ->S.

BACK ALLEY (1,2,3) ->W->W Pull the lever. ->S.and quickly get the evil gem.->N->E->E->E.

PRIVATE CHAPEL: Drop the evil gem on the altar. Kill the slime (Tricky!). Get the chest key when he is dead and open the chest. Get the Scroll (Dispel trap) and the wand (Magic Missile). Return to the SMITHS LODGE, cast the dispel trap on the chest and get the scroll (Talk with Dead). Go to the VILLAGE STORE (1) and cast the dispel trap on the chest. Open and get the orb (Freeze) and cash. Do not kill the spider, leave him & see! Go to the SOUTH SQUARE and ->W.

SOUTH PASSAGE (1) : Cast the freeze spell, and pull the lever many times until the posts have raised enough for you to jump over the slimes. But drink the SuperFast potion before you attempt to jump ->S.

SOUTH PASSAGE (2): Run and get the two stones and the board. ->W->N avoiding the eye.

GOLD STREET: Get the two stones and hold a bag of stone. ->S.

COUNCIL SQUARE: Kill the eye and get the stone. ->N->N.

PAUPERS SQUARE: Drop the board on the slime, and get on the board. Use the fact that the slime moves towards you to get to the North West rock. Pick up the rock and pull the lever. Get back on the slime and go to the North East rock. Get the wand (Magic Missile) two rocks and pull the lever. Get the scroll when the slime dies (Bless Magic). Cast the Bless magic on the Magic Missile wand. Hold the wand ready for action.->W.

DEAD END: Kill the eye with the magic (Nothing else can hurt it!) Open the chest, get the gold key and the potion (Stamina). Go back to GOLD STREET and insert the key in the keyhole. ->W.

JEWEL LODGE: Get the small chest key. Open the iron box and open the red casket. (The key only enables you to open one casket, so ignore the green one, it’s contents are useless!). Get the ruby and put the ruby in the gold and red casket that is ‘designed to hold a small gem’ (A clue if ever there was one!). ->E. Cast an unlock door spell on the East door. ->E.

BANKERS LODGE: Kill the slime. Get the cash. Cast Dispel trap on the chest and open it. Get the cash and the scroll (Unlock Chest). Look around the back of the altar, you’ll find a piece of jade. Get it. Return to the COUNCIL SQUARE, insert all the rocks you have collected into the barrel and search the barrel. Open the casket that come out and get the Tiger Eye gem. ->N->N->E and from there, return to HIGH SQUARE. ->W.

HIGH STREET (2) : Kill the two brains. Cast the Talk With Dead spell on each of the skulls on the north wall, they will tell you which gems to insert into which skull (Remember, your Ruby Gem is in the casket). So, do all of this and drink the Giant Jump potion and you have good stamina before you then ->W. Note: the Talk With Dead spell can be used on ALL the corpses in this level for a bit of light relief!

HIGH STREET (3): Jump onto the wooden block, drop down and jump onto the next block. Drop down and pull the lever. This kills the creature and stops the health loss to you. Go back and get the key, and ->W.

HIGH STREET (4). Nothing here yet. ->S->E.

ARMOURY: Get the cash, and the red potion (Stamina). Open the iron box and get the shurikans. Get the bag of rocks and open the chest. Searching the chest gives the clue of how to get out of here. So, close, open and close the chest to reveal a keyhole. Insert the gold key in the keyhole. ->W.

MILITIA LODGE: Get a plate, or some other rubbish and throw it toward the potion until a metal post descends and a slime appears. Kill the slime with stones then pull the lever. Get the orb dropped by the slime (Activate), the green flask (Stamina) and press the far left button (Clue given by a book in the preceding room).->W.

HANGER LANE: Get the stone. Hold the bag of stones ready for action. ->S.

HANGERS END: Kill the slime. Cast the activate spell (To pull both levers at the same time).->W.

WIZARDS LANE (1): Kill the brain and get the key. Insert the key in the left keyhole (The key doesn't disappear), then insert it in the right keyhole. Enter the left door!

WINE LODGE: You can now get the rams skull, if you had entered this room through the door you unlocked last, the rams skull would be on the other side of the bars.->S->S.

WIZARDS LANE (2): Kill the eye with the bag of stones.->E.

GREAT LODGE: Nothing in here.->E.

MAYORS ROOM: Go and touch the chest and remember what happened! Get the charm from the bed. ->S.

COURT YARD: Insert the sandstone into the hole. Turn to face the key and drop the talk with dead scroll onto the spikes (Or any rubbish item). Go to the button and press it. Keep pressing it until the small stones shot from the hole push the spell & key off the spikes. Go and get the items.->E.

COUNCIL HALL: Get the orb (Freeze) and the scroll (Unlock Chest). Cast the unlock chest on the wooden chest. Get the scroll (Dispel Trap). Drop the red casket (‘property of the Wulfheim bankers lodge) and cast a dispel trap on it ... hold on ... the casket is double trapped, cast your other dispel trap on the casket, then cast the unlock chest on it. Open the green casket revealed, and get all the keys. Use the gold key to unlock the west door, and return to WIZARDS LANE (2). Insert the key marked ‘EARTH’ into the key hole. Hold the freeze spell ->S.

WIZARDS STORE: As soon as you enter this room, cast the spell. This will stop the platform raising and freeing the slime. Insert the key marked ‘VENUS’ into the keyhole on the north wall (Marked ‘SECOND’). Use the barrel to let you insert the remaining key into the keyhole on the west wall. Pull the lever.->S.

WIZARDS LODGE: Get the cash. Go and stand in the south west corner of the room and throw the rams skull onto the altar. Get the key from the altar and open the chest. Get the key, the potion (Strength) and the two orbs (Turn Monster and Reveal). Return to the MAYORS ROOM. Cast the reveal spell (To reveal the chest that disappeared when you touched it). Open the chest and get the loot. Now, go all the way back to HIGH STREET (4).

HIGH STREET (5): Quickly cast a turn monster spell, run to the orb on the block, get the orb (Mind blast) and cast this spell. ->W.

HIGH CLOSE: Get the cash. Insert the key in the keyhole. ->W.

VILLAGE SAFE (1): Drink a strength potion and pull the two stacked barrels under the block suspended in mid air. Pull the lever (the barrels should stop the block covering the door). ->S.

VILLAGE SAFE (2): Open both the chests. Get the cash, the two orbs (Turn monster and Freeze) the key, the crown and the potion (Super Fast). Return to HIGH STREET (4). ->N.

TEMPLE LANE: Pull the lever and don’t move. Wait till the blocks have descended and drink the Giant Jump potion. Jump onto the top of the first block and carry on over the top of the blocks. Now, I suggest you save the game and prepare for action; Hold the freeze spell.->N.

TEMPLE SQUARE: Cast the freeze spell. Hold a shurikan. Get close to one of the eyes and shoot at it until it dies. When the freeze wears off, cast a turn monster and keep shooting at the eyes. Cast your last Turn Monster and keep shooting. When the last spell wears off, get out of the room even if the eyes are not all dead. ->E.

FLETCHERS HALL (1): Leave the cash ‘till later (Or get it now and see what happens!). ->N.

FLETCHERS HALL (2): Pull both the levers to raise the block, but pull them both again (So both are in the ‘up’ position). ->W.

BOW STORE: Quickly, run to the left hand lever (The one marked ‘up’) and pull it. wait a couple of seconds and pull it again. The eye should now be above your head, and cannot hurt you. You must now use the up and down levers to get the eye at the correct height as to push the key off the metal pole. When done, get the key, the potion (Immortal) and the wand (Unlock door). Cast the unlock door at the exit.->E. Cast and unlock door spell on the south door. ->S. Now you can get the cash.->W. If you haven't already killed the eyes, forget them and drink the immortal potion, and with a bit of speed, insert the two keys in the two keyholes and ->W. Otherwise, you can take your time and get the charm before doing the keys and exiting.

That is the end of level 2. The most physically tough level ever in the annuls of Karadoc. You are more than half way finding your patrons.

 

Level 1 Level 2 Level 3 Level 4 All Levels

Related Links

Downloads

Game Guides

 

 

 

Printer Friendly Version

 

 

 

Top of page