You are here: Home > Downloads > Patches > Z: Steel Soldiers

 

 

Version 1.41BETA 2 of the Z: Steel Soldiers patch was released on 17th August 2001 and is now available to download.


We have placed the latest patches on our server and the links below should now work.

The patch is for each language version released (French, German, Italian, Spanish, UK and US) is 5.9 - 6.0Mb.

UK Patch
US Patch
French Patch
German Patch
Italian Patch
Spanish Patch

If you require previous versions of the patch please check Games Domainís site at http://www.gamesdomain.co.uk/patches/z.html

If you are having trouble downloading from the official site you can also find the patches at http://www.3dgamers.com/games/zsteelsoldiers/ or via FilePlanet.


For technical support details please go to our Z: Steel Soldiers support page here.


INSTALLING THE PATCH

Simply place the patch file in the ROOT directory of the folder you installed Z: Steel Soldiers to. It's very important that the patch is placed in the root. e.g. C:\Program Files\The Bitmap Brothers\Z: Steel Soldiers\.

Once the file is placed in the root of the Z: Steel Soldiers directory, simply double-click the file and it will unzip, overwriting the relevant files.


SO WHAT DOES THIS PATCH FIX?

PATCH FOUR (Beta 2) - 17th August 2001 - Upgrades software to v1.41b

SINGLE PLAYER - Fixes

Not applicable.

SINGLE PLAYER - Additions & Changes

Not applicable.

MULTIPLAYER - Fixes - GAMESPY

- Reduction of critical errors although there is still one problem we are currently trying to track down hence the 'BETA' nature of this patch.

MULTIPLAYER - Fixes & Additions - GENERAL

- Tough robots have been 'tweaked' for multiplayer only (vision and weapon range modifications) properly this time.
- Team play bug fixed. (server never had team set properly and could cause the game to drop out as soon as it started)
- New AntiLag(tm) code to improve performance over LAN and GameSpy multiplayer games, the gameplay is still locked between machines, but the locking no longer affects the machines performance and camera movement.
Known issues:
- A critical error still exists and we have been unable to trace this as of yet
- When reflections are enabled in AntiLag mode, fast camera movements can cause


PATCH FOUR - 2nd August 2001 - Upgrades software to v1.4b

SINGLE PLAYER - Fixes

Not applicable.

SINGLE PLAYER - Additions & Changes

Not applicable.

MULTIPLAYER - Fixes - GAMESPY

Note: There are problems connecting if one player is using the originally supplied version of GameSpy (1.01b) and the other(s) are using the latest version (1.08c). Upgrading to the latest version is recommended.

- Reduction of critical errors although there is still one problem we are currently trying to track down hence the 'BETA' nature of this patch.
- If you have multiple player profiles available, you now be asked which one you would like to use when you launch a game from Gamespy.

MULTIPLAYER - Fixes & Additions - GENERAL

- Tough robots have been 'tweaked' for multiplayer only (vision and weapon range modifications).
- All multiplayer maps can be played without CPU players to the maximum amount of players available, i.e. 2 players can play an 8-player map with no CPU opponents present.
- Team play has been added. Players can be assigned to specific teams by the host on the game setup screen by clicking on the logo next to their name. All players are allocated to different teams by default.
- In-game options have now been made available during a multiplayer game by pressing SHIFT+O; the game continues to running the background.


PATCH THREE - 4th July 2001 - Upgrades software to v1.22.

SINGLE PLAYER Fixes

- Crash bug involving a Weather Centre and partially built Shield Generators
- Crash bug involving Spies and/or Technicians

SINGLE PLAYER Additions & Changes

- TAB key now brings up menu for selected units
- Improved Passive, Neutral & Aggressive states

 MULTIPLAYER Fixes - GAMESPY

Note: There are problems connecting if one player is using the originally supplied version of GameSpy (1.01b) and the other(s) are using the latest version (1.08c).  Upgrading to the latest version is recommended.
- Fixed some combinations of machines could cause a Critical Error at the start of an game
- Fixed the issue where some fast machines would not enter the multiplayer setup screen after pressing Multiplayer on the main menu
- Some combinations of machines seem to have a problem, we've made the multiplayer game

MULTIPLAYER Fixes & Additions - GENERAL

- Multiplayer now uses the same line-of-sight system as the other game modes (you can no longer see enemy units and building which are outside your vision range).


PATCH TWO - 25th June 2001 - Upgrades software to v1.20

SINGLE PLAYER Fixes

- Key 'G' now gives you the guard cursor when you press it. (if units are selected).
- Key 'R' now gives you rally-point cursor when pressed (if a factory is selected).
- SHIFT-CLICK will now take the unit out of the selection.
- Occasional random freezing ingame.

SINGLE PLAYER Additions & Changes

- Key 'A' now selects all units of the same type as the current leader that are on screen.
- Key 'F' regroups the units into the next formation.
- Added a mouse-slider for cursor speed

MULTIPLAYER Fixes

- Improved GameSpy support and connectivity.
- Faster multiplayer games.
- Fixed the occasional CRC/Drop out error.
- Now when the host quits, clients return to the Lobby.
- Regular crash during resigns.

MULTIPLAYER Additions / Changes

- Improved Resign / Quit system


PATCH ONE - 14th June 2001 - Upgrades software to v1.17

SINGLE PLAYER Fixes

- SafeDisc version 2.30 (CD Copy protection) has an issue where a protected game iconises the main application window after SafeDisc authentication and the user has to ALT-TAB to regain control to the program within Windows 2000. You no longer need to ALT-TAB / CTRL+ALT+DELETE.
- Occasional random freezing ingame.
- Occasional hangs when clicking on the Continue button.
- Improvements to the level-flybys at the start of levels being jerky speech out of sync on some machines.
- The Mouse cursor is no longer sluggish at high-resolutions on the menus.
- Helicopters now exit out of a hanger properly when the building has been rotated and placed.
- Unit no longer continue to shoot at the same spot even though the object/ enemy unit had been destroyed.
- Construction Robot no longer occasionally 'lay down on the job' whilst repairing bridges!
- Defence Tower door working properly.
 - Toughs/Snipers continue to fire at building after a savegame is loaded (if they were firing at a building when the game was saved)
- Game no longer drops to the desktop hen clicking on the 'main menu' button on win screen at the end of level 30.
- Game no longer freezes when clicking on 'continue' or 'abort' on some machines.
- Text no longer bleed when overwriting saved games.
- A large gap no longer appears between the landscape and bride-ends after loading a saved game.
- Right-clicking on the 'mission level select screen' no longer causes the Mini Map to disappear and load level 5 when clicking on the OK button!
- The text now centres properly in the Unit-Info panel on Foreign versions.
- Flags no longer appear in the Unit-Info window!
- Wall shadows were being displayed incorrectly.

SINGLE PLAYER Additions / Changes

- New Single Player level added.
- Added a 'U' option to the Mission Selection screen for loading new levels.
- Improved Route finding; also alleviates the occasional pausing when large routes are calculated.
- You can now exit at the Insert CD message.
- Local AI tweaks to make more effective use of Transport Helicopters.
- Sell and Build-Repeat Icons have been swapped around so there's less chance of you accidentally selling your buildings!
- All structures selected are now sold in a 'group sell' rather than a few pieces at a time.
- Tool tip been added to resource bars.

MULTIPLAYER Fixes

- Far improved GameSpy support and connectivity.
- Faster multiplayer games.
- Fixed the occasional drop out during Multiplayer and Skirmish games.
- Now when the host quits, clients return to the Lobby.

MULTIPLAYER Additions / Changes

- New 2 and 4-player multiplayer levels.
- There's now a message displayed letting players know that another player has resigned/lost/quit.
- Improved the Chat system.


GENERAL TROUBLESHOOTING NOTES

The Readme for the Full version of the Game contains the most detailed and up-to-date list of video & sound cards. The following is just an update to that list.

VIDEO CARDS

Additional & Retested Video Cards

a. nVidia
b. ATi Technologies
c. Matrox


a. NVIDIA - http://www.nvidia.com/

Chipset: TnT / ALL GeForce cards
Driver set (Win 95/98/ME): Detonator 3D 12.41
Driver set (Win 2000): Detonator 3D 12.41

Notes: Disable Anti-aliasing within Z: Steel Soldiers if your specific card support this option.  Anti-aliasing on the nVidia cards seriously affects performance. No other problems reported.

b. ATi Technologies - http://www.atitech.com/

There has been some noted problems on the ATI Mach 64 & 128 cards that either display incorrectly or produce the error message 'no DX8 compatible graphics card found'.  Go to www.atitech.com and download the latest BETA drivers which should fix problems reported with the ATI cards.

There has also been a noted issue on some ATI cards that landscape isn't being displayed properly. We are working with ATI to try and find a solution to the issue.

UPDATE - 4th July 2001

We have been in constant contact with ATI and we've tested some new beta drivers that cure the problem with ATI 128 cards.  We are still working with them with regards to the Mach 64s.  Not release date for the drivers yet, though we shall post them on our own website as soon as they are available.

c. Matrox - http://www.matrox.com/

Disable 'mipmapping' on the G200 if there are problems with the shadows. No other problems reported.

SOUND CARDS

The Diamond Monster Sound II MX300 can cause the game to freeze periodically ingame. We are still currently investigating the issue.

Also some onboard soundchips (shown as SB compatible or a Legacy device in Windows Device Manager) can cause the game to play very slowly or even freeze.  We do not recommend using onboard soundcards.

WEBSITES

http://www.zsteelsoldiers.com/
http://www.eon-digital.com/
http://www.bitmap-brothers.co.uk/

SUPPORT

If there's a particular item that isn't covered and you need further help, then please consult your printed manual documentation for local area contact details. If possible, please try browsing our web site initially for further information prior to e-mailing or contacting us directly.


LEGAL

(a) All references to characters and corporations are intended to be fictional and not in respect of any person alive or dead or present or previous corporation.

All rights in the game are strictly reserved and there is no consent implied or actual for it to be copied or reproduced in any way without prior written permission.

© The Bitmap Brothers 2001.
Exclusively Licensed to EON Digital Entertainment.
All Rights Reserved.

Related Links

Downloads

Audio
Demo
Game Guides
Images
Video Clips

Support

Bitmap Brothers pages

Z
Z: Steel Soldiers

Other

EON Digital Entertainment

 

 

 

Printer Friendly Version

 

 

 

Top of page