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Friday 31st May 2002


The true battlefield experience comes to PC in World War II: Frontline Command.

May 31st – Fresh from a hit unveiling at E3, Codemasters today reveal new screens from World War II: Frontline Command, the forthcoming real-time strategy epic for PC, being developed by The Bitmap Brothers.

World War II: Frontline Command is a squad-based action RTS game that captures the heroism of some of World War II’s most significant battles. It will be the first action-RTS to deliver a true recreation of the battlefield experience and effectively portray the psychology of warfare, rather than` the sterile theory of wargaming.

As a commander of Allied forces in Europe in the last year of World War II, players enter into combat with the Axis forces to drive the enemy back deep inside its own territory.

While RTS games traditionally involve the player spending time concentrating on building, resourcing and preparation, World War II: Frontline Command’s authentic troops are fully resourced with equipment from the start, enabling the player to concentrate on the battlefield.

Its single-player campaign game features 25 missions, starting with the initial Allied assault on June 6th 1944 and ending at Hitler's lair in mountainous southern Germany. The close of the campaign will see the player pitted against crack German Army units with experimental hardware.

The game’s simple, click and drag controls and user-friendly interface ensures easy access to the engaging gameplay. Intuitive from the start, WWII: Frontline Command is perfect for the RTS first-timer yet offers advanced controls and techniques for the experienced player.

Uniquely, the game incorporates the Frontline system, which creates a graphical on-screen representation of the player’s units’ morale, health and vision within the game. The unit morale system responds to the horrors and triumphs of war, providing for realistic and dramatic gameplay.

The Frontline system shows the real-time changes in a unit’s morale. If morale is exceptionally high, the combat effectiveness will be raised substantially and make it easier to achieve current objectives.

If an individual’s morale peaks, they may perform a heroic act, such as putting a grenade through an enemy bunker or pillbox. If morale is particularly low, the unit’s combat effectiveness when fighting will drop accordingly. In the worst case scenario units will freeze in combat. However, a player can bolster morale by bringing battle-weary units back from the front lines or sending in reinforcements to help out.

World War II: Frontline Command’s action is visualised in detailed 3D environments featuring collapsible buildings, deforming landscapes, fire and smoke effects, and excellent water effects.

Currently in development at The Bitmap Brothers’ studio in East London, World War II: Frontline Command is due to be published this autumn for PC. The game’s web site is located at:
http://www.codemasters.com/ww2
ENDS


The new screenshots can be found here.


UK PRESS INFORMATION

Rich Eddy or Lucy Bond
Rocket Media
Tel:0207 437 6100
richard@rocketmedia.co.uk
lucy@rocketmedia.co.uk

CODEMASTERS WEB SITE
http://www.codemasters.com

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CODEMASTERS CORPORATE BROCHURE
The new Codemasters corporate brochure can be downloaded in PDF format by clicking this link: http://www.codemasters.com/corporate/corporate_brochure_090102.pdf

ABOUT CODEMASTERS
Codemasters is a leading developer and publisher of best-selling interactive entertainment products for a global audience on current and future gaming platforms and channels. Established in 1986, the company’s dominant brands include Colin McRae Rally, TOCA Touring Cars, LMA Manager, and Operation Flashpoint – a title that has recently featured as a number one best seller across Europe and the USA. The company is the winner of the Queen’s Award For Enterprise in the Innovation category. David Darling, Codemasters’ Chief Executive and co-founder, is the winner of the “Overall Entrepreneur of the Year” award from the UK’s Entrepreneur of The Year 2000. Richard Darling, Design Director and co-founder, is renowned as one of the most prolific game designers in the industry, having been involved in the creation of the company’s staggering 61 number one best sellers. The company is headquartered in Southam, Warwickshire UK and maintains European operations in Germany, France, Spain, and Benelux. The company has its US headquarters in New York and maintains an online gaming facility in Oakhurst, CA. More information about the company and its products is available online at http://www.codemasters.com


ABOUT THE BITMAP BROTHERS
Founded in 1987, The Bitmap Brothers are the original 'rock star' developers - a small, but highly successful development team that prize quality over quantity, and depth over glitz. Continually striving for originality, attention to detail and new levels of playability, the company has been responsible for several of the games industry's most memorable titles, released on a range of formats that have included 8, 16 and 32-bit home computers and consoles - from the earliest days of the Commodore 64 through to today's high performance PCs and next generation consoles. The first game from The Bitmap Brothers, Xenon, was released in 1988. A sophisticated shoot-'em up that, through a combination of cutting-edge graphics and challenging gameplay became the first Amiga game to enter the UK top 40 charts, selling over 100 000 units in the process. In the same year, The Bitmap Brothers followed up the success of Xenon with the seminal future-sport game Speedball, a mesmerising arcade sports sim praised as one of the greatest two-player games ever designed and winner of countless awards. Ten further games: Magic Pockets, Gods, Cadaver, Xenon 2, Speedball 2, The Chaos Engine, The Chaos Engine 2, Z, Speedball 2100 and Z: Steel Soldiers, complete the company's multi award-winning back catalogue to date.
http://www.bitmap-brothers.co.uk/

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